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Virtual, Augmented Reality and Serious Games for Healthcare 1 edited by Minhua Ma, Lakhmi C. Jain, Paul Anderson. ()
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001 -Identificacion Principal del registro

Identificacion Principal del registro INGC-EBK-000756

003 -Control Number Identifier

Control Number Identifier AR-LpUFI

005 -LAST MODIFICATION DATE

LAST MODIFICATION DATE 20160823162028

007 -CONTROL FIELD

CONTROL FIELD cr nn 008mamaa

008 -CONTROL FIELD

CONTROL FIELD 140425s2014 gw | s |||| 0|eng d

020 -INTERNATIONAL STANDARD BOOK NUMBER

a International Standard Book Number 9783642548161

024 -OTHER STANDARD IDENTIFIER

a Standard number or code 10.1007/978-3-642-54816-1

245 -TITLE STATEMENT

a Title Virtual, Augmented Reality and Serious Games for Healthcare 1

h Medium [libro electrónico] /

c Statement of responsibility, etc edited by Minhua Ma, Lakhmi C. Jain, Paul Anderson.

260 -PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)

a Place of publication, distribution, etc Berlin, Heidelberg :

b Name of publisher, distributor, etc Springer Berlin Heidelberg :

b Name of publisher, distributor, etc Imprint: Springer,

c Date of publication, distribution, etc 2014.

300 -PHYSICAL DESCRIPTION

a Extent xviii, 568 p. :

b Other physical details il.

490 -SERIES STATEMENT

a Series statement Intelligent Systems Reference Library,

x International Standard Serial Number 1868-4394 ;

v Volume number/sequential designation 68

505 -FORMATTED CONTENTS NOTE

a Formatted contents note Applications in Healthcare Education -- Nursing Training, Health Literacy, and Healthy Behaviour -- Applications in Neuropsychology -- Applications in Motor Rehabilitation -- Therapeutic Games aimed at Various Diseases -- Virtual Healing and Restoration.

520 -SUMMARY, ETC.

a Summary, etc There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications.   This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.   This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Engineering.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computational Intelligence.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Biomedical Engineering.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Artificial Intelligence (incl. Robotics).

700 -ADDED ENTRY--PERSONAL NAME

a Personal name Ma, Minhua,

e Relator term ed.

700 -ADDED ENTRY--PERSONAL NAME

a Personal name Jain, Lakhmi C,

e Relator term ed.

700 -ADDED ENTRY--PERSONAL NAME

a Personal name Anderson, Paul,

e Relator term ed.

856 -ELECTRONIC LOCATION AND ACCESS

u Uniform Resource Identifier (R) http://dx.doi.org/10.1007/978-3-642-54816-1

942 -Biblioitem information

c item type EBK

929 -Medio de adquisicion

a descripción COM


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