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Playful User Interfaces Interfaces that Invite Social and Physical Interaction edited by Anton Nijholt. ()
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001 -Identificacion Principal del registro

Identificacion Principal del registro INGC-EBK-000932

003 -Control Number Identifier

Control Number Identifier AR-LpUFI

005 -LAST MODIFICATION DATE

LAST MODIFICATION DATE 20160920110350

007 -CONTROL FIELD

CONTROL FIELD cr nn 008mamaa

008 -CONTROL FIELD

CONTROL FIELD 140217s2014 si | s |||| 0|eng d

020 -INTERNATIONAL STANDARD BOOK NUMBER

a International Standard Book Number 9789814560962

024 -OTHER STANDARD IDENTIFIER

a Standard number or code 10.1007/978-981-4560-96-2

245 -TITLE STATEMENT

a Title Playful User Interfaces

h Medium [libro electrónico] : ;

b Remainder of title Interfaces that Invite Social and Physical Interaction /

c Statement of responsibility, etc edited by Anton Nijholt.

260 -PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)

a Place of publication, distribution, etc Singapore :

b Name of publisher, distributor, etc Springer Singapore :

b Name of publisher, distributor, etc Imprint: Springer,

c Date of publication, distribution, etc 2014.

300 -PHYSICAL DESCRIPTION

a Extent x, 352 p. :

b Other physical details il.

490 -SERIES STATEMENT

a Series statement Gaming Media and Social Effects,

x International Standard Serial Number 2197-9685

505 -FORMATTED CONTENTS NOTE

a Formatted contents note Introduction -- Public Interfaces Requiring Full-Body Interaction -- Multiplayer Mobile Games -- Smart Ball Applications -- New Exertion Games -- Tabletop Interfaces for Children with Autism -- Tabletop Interfaces for Childrenâ_Ts Museum Visits -- Tangible Game Interfaces -- Child-Computer Interaction -- Interactive Playgrounds for Children -- Engagement in Playful Collective Interaction -- Head Up Games.

520 -SUMMARY, ETC.

a Summary, etc The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are â_~playfulâ_T, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element User interfaces (Computer systems).

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computer science

x General subdivision Mathematics.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computer mathematics.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Engineering.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Computational Intelligence.

650 -SUBJECT ADDED ENTRY--TOPICAL TERM

a Topical term or geographic name as entry element Human Computer Interaction.

700 -ADDED ENTRY--PERSONAL NAME

a Personal name Nijholt, Anton,

e Relator term ed.

856 -ELECTRONIC LOCATION AND ACCESS

u Uniform Resource Identifier (R) http://dx.doi.org/10.1007/978-981-4560-96-2

942 -Biblioitem information

c item type EBK

929 -Medio de adquisicion

a descripción COM


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