001 -Identificacion Principal del registro
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Identificacion Principal del registro
INGC-EBK-000932
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003 -Control Number Identifier
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Control Number Identifier
AR-LpUFI
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005 -LAST MODIFICATION DATE
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LAST MODIFICATION DATE
20160920110350
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007 -CONTROL FIELD
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CONTROL FIELD
cr nn 008mamaa
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008 -CONTROL FIELD
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CONTROL FIELD
140217s2014 si | s |||| 0|eng d
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020 -INTERNATIONAL STANDARD BOOK NUMBER
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a
International Standard Book Number
9789814560962
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024 -OTHER STANDARD IDENTIFIER
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a
Standard number or code
10.1007/978-981-4560-96-2
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245 -TITLE STATEMENT
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a
Title
Playful User Interfaces
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h
Medium
[libro electrónico] : ;
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b
Remainder of title
Interfaces that Invite Social and Physical Interaction /
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c
Statement of responsibility, etc
edited by Anton Nijholt.
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260 -PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
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a
Place of publication, distribution, etc
Singapore :
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b
Name of publisher, distributor, etc
Springer Singapore :
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b
Name of publisher, distributor, etc
Imprint: Springer,
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c
Date of publication, distribution, etc
2014.
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300 -PHYSICAL DESCRIPTION
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a
Extent
x, 352 p. :
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b
Other physical details
il.
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490 -SERIES STATEMENT
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a
Series statement
Gaming Media and Social Effects,
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x
International Standard Serial Number
2197-9685
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505 -FORMATTED CONTENTS NOTE
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a
Formatted contents note
Introduction -- Public Interfaces Requiring Full-Body Interaction -- Multiplayer Mobile Games -- Smart Ball Applications -- New Exertion Games -- Tabletop Interfaces for Children with Autism -- Tabletop Interfaces for Childrenâ_Ts Museum Visits -- Tangible Game Interfaces -- Child-Computer Interaction -- Interactive Playgrounds for Children -- Engagement in Playful Collective Interaction -- Head Up Games.
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520 -SUMMARY, ETC.
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a
Summary, etc
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are â_~playfulâ_T, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
User interfaces (Computer systems).
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
Computer science
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x
General subdivision
Mathematics.
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
Computer mathematics.
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
Engineering.
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
Computational Intelligence.
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650 -SUBJECT ADDED ENTRY--TOPICAL TERM
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a
Topical term or geographic name as entry element
Human Computer Interaction.
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700 -ADDED ENTRY--PERSONAL NAME
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a
Personal name
Nijholt, Anton,
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e
Relator term
ed.
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856 -ELECTRONIC LOCATION AND ACCESS
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u
Uniform Resource Identifier (R)
http://dx.doi.org/10.1007/978-981-4560-96-2
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942 -Biblioitem information
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929 -Medio de adquisicion
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